SipLLM docs
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Vision — SipLLM Studio

SipLLM Studio is the offline AI computer: a six-surface workspace built entirely on top of the streaming runtime. Every screen exists to make one idea legible — running a model under a hard memory budget, larger than the RAM you have. This page describes the destination; badges mark what ships today versus what is planned.

Read the badges

The runtime is real and measured. Most of the Studio surfaces below are product vision, not shipped code. Shipped surfaces are <span class="badge on">shipped</span>; planned ones are <span class="badge no">planned</span>. Nothing here is measured on-device yet — the Flutter/FFI layer (Wave 8) is host-verified on Apple M3, not yet runtime-verified on a phone or watch.

The guardrail

Every surface must reinforce the same thesis: streaming under a hard memory budget. That constraint is the product.

Non-goals for Studio

Do not add new inference architectures or model families to chase feature parity. The engine's architecture set (Llama, Mistral, Qwen2/2.5, Gemma 2, Gemma 3 text, Phi-3, Phi-2, GPT-2, Mixtral/MoE) is deliberate. Studio's job is to visualize and control bounded-memory streaming, not to become a general model zoo.

The six surfaces

Chat shipped

Streamed token-by-token conversation on a worker isolate, cancellable mid-generate. The app applies the chat template itself (chatml/llama3/zephyr/raw) — the engine runs raw text and adds no template. Host-verified via the Dart→isolate→FFI path.

Models shipped

Model management + the resumable Hugging Face downloader (multi-connection HTTP Range, sidecar resume across restarts, sha256 verify). Backed by the device/engine capability dashboard.

Bench shipped

On-device benchmark surface over the runtime's own stats (TTFT, prefill/decode tok/s, byte/count fields). Note the Dart SipllmStats is a subset of the C struct — it drops the per-phase load_s/prefill_s/decode_s seconds.

Play planned

Offline HTML5 games in a WebView — the "AI computer" earns its keep even with no model loaded and no internet.

Labs planned

Experimental features behind a toggle, kept out of the way of the shipped surfaces until they are proven.

Settings planned

The RAM budget, thread count, scheduler policy, and backend selection — the dials that make bounded streaming tangible.

The killer surfaces (all planned)

These are what make Studio the offline AI computer rather than another chat app. All are <span class="badge no">planned</span>.

AI Playground

Live dials (--ram-budget, threads, scheduler) wired to real-time graphs of peak RSS and decode tok/s — the RAM↔speed dial made visible as you drag it.

Live Runtime Visualizer

Per-token view of every layer's state: resident · pinned · streaming · loading · evicted. Watch the streaming window slide across the model as it generates — the streaming thesis rendered live.

Storage Explorer

Tap a tensor in the GGUF directory to see its dtype, byte size, file offset, and whether it is currently streamed or resident. The model's on-disk layout, browsable.

Prompt Arena

Run the same prompt across models/budgets side by side and compare output, footprint, and speed.

AI Arcade

The model plays games — a playful stress test of on-device generation that doubles as a demo.

Why a workspace, not just a chat box

The engine's most interesting properties — a flat resident footprint across depth, a hard budget you can drag, weights streaming layer by layer — are invisible in a plain chat UI. Studio's surfaces exist to show them: the Visualizer proves peak RSS tracks layer width; the Playground proves the budget is a smooth dial; the Storage Explorer proves the model never fully materializes. Each is an argument for why streaming, made interactive.

Status, plainly

Shipped and host-verified (Apple M3, not on-device): the Chat / Models / Bench surfaces and the FFI + isolate + downloader + embedding-store path. Planned: Play, Labs, Settings, and every killer surface above. Android APK and Wear OS transfer are the remaining work of the current wave — see Roadmap and the Android journal.